在Receive loop的動作於一般TCP server的動作不同
一般server都會有ack的回應封包,所以可以判定資料封包是否有收完全
SLMP沒有這動作
PLC單純只會回應client端send的封包,資料封包丟完後無ACK的
簡單講也就是non-handshaking 的server啦
以下是code
private void OnReceive(System.IAsyncResult ar)
{
try
{
// Read data from the remote device.
int bytesRead = tcpAsyn.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
asb.Append(Encoding.ASCII.GetString(tcpAsyClBuffer, 0, bytesRead));
// Get the rest of the data.
tcpAsyn.BeginReceive(tcpAsyClBuffer, 0,tcpAsyClBuffer.Length , 0,
new AsyncCallback(OnReceive), tcpAsyn);
}
else
{
// All the data has arrived; put it in response.
if (asb.Length > 1)
{
response = asb.ToString();
}
//add do_packet
do_packet();
// Signal that all bytes have been received.
receiveDone.Set();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
//Console.ReadKey(true);
}
}
上面的一般tcp server的用法
這樣是無法正常運作的喔
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